Master and package media content as DLC with Aurora.
▶ How it worksAurora streamlines Unreal Engine packaging. Quickly package content into PAKs for any folder, map, or plugin. Enjoy seamless local or remote distribution, and load PAKs directly into your game or Unreal Editor with no restart required.
Choose what content is included and the build configuration (Development, Debug, Shipping, Test, etc.)
Can do this from content folder, plugin folder or individual maps. Get DLC Pak export settings and package!
Drag and drop PAKs into the DLC folder for the packaged project. The app will live updates with new content.
Separate PAKs can shrink project size by up to 40 times compared to the Unreal Editor.
Stop running your app in editor mode for improved stability, performance and loading times.
Manage content efficiently with individual PAKs for seamless runtime loading.
From TV and broadcasting to digital signage, product visualization, and archviz, Aurora is redefining how professionals work, making complex tasks more efficient and impactful.
GeoTech team is the developer of Aurora products. GeoTech was established in 2018 and since 2019, the company has been delivering professional services to Epic Games. In 2019 our team received Epic Mega Grant and that was the boost to grow the services and own products.
We have delivered many projects to Epic Games and their partners within the Media and Enterprise market. We have more than 25 highly professional Unreal Engine engineers around the globe. And monthly, we introduce new technology and integration of Unreal Engine around new media, broadcasting, live events, film and television, interactive installations, and game and engine tools.
Our team was involved in the creation of Unreal Engine Motion Designer, previously known as project Avalanche. And our team utilizes the full potential of UE, Motion Designer, and Aurora tools in collaboration with Emissive Labs.